AAA games, immersive experiences, and technical innovations
Interactive Animation & State Machine Design
An interactive prototype built with Rive, featuring state machine-driven animations. Hover and click on the canvas to explore the different states and transitions. This demonstrates real-time interactive graphics that respond to user input.
Cinematic Assembly
Contributed to the cinematic pipeline for one of 2023's most anticipated AAA titles. Assembled complex cinematic sequences, optimized performance, and collaborated with the Frame Machine team to deliver stunning storytelling moments in the Wizarding World.
Blueprinting & Character Rigging
Developed Blueprint systems and rigged characters for Epic Games' flagship battle royale and its music-driven spin-off. Worked on performance optimization, character systems, and ensured seamless integration of new content for millions of daily players.
Mocap Retargeting & Character Rigging
Retargeted motion capture data and rigged iconic Mortal Kombat characters for NetherRealm's mobile fighting experience. Optimized rigs for mobile performance while maintaining the brutal, fluid combat the franchise is known for.
Cinematic assembly and vehicle rigging for the open-world kart racing game
Rigged and animated quadruped creatures for Web3 metaverse
Build health and test automation for UE5 early development
Modeled, textured, and rigged characters for Telfair Museums