About Me

Creative Technologist bridging art and engineering

Jesse Zumstein profile photo

Hey there! 👋

I'm Jesse Zumstein, a Creative Technologist who lives at the intersection of art and programming. I've spent my career building tools, creating characters, and shipping games that millions of people have played.

From working on Unreal Engine 5 at Epic Games to developing pipelines for AAA titles like Fortnite and Hogwarts Legacy, I've learned that the best work happens when creativity meets technical excellence.

Currently, I'm exploring the bleeding edge of AR/VR at Meta, building immersive worlds that push the boundaries of what's possible in real-time graphics and interactive storytelling.

Years of Experience 7+
AAA Projects Shipped 10+
Players Reached 10M+
Tools Built 50+

My Journey

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The Beginning

Spent 8 years mastering traditional media (charcoal and oil painting) while nurturing a deep passion for video games. The intersection of fine art and interactive experiences became my calling, setting the foundation for a career that bridges creative expression with cutting-edge technology.

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Education

Earned a BFA in Animation from Savannah College of Art & Design, where technical skill met artistic vision. Now pursuing an MEd in Education Policy and Leadership, driven by a commitment to lifelong learning and shaping the future of creative education.

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Breaking Into AAA

Joined Epic Games to ensure build health for Unreal Engine 5, executing thousands of test cases while collaborating directly with core engine developers. This experience provided invaluable insights into large-scale software development and the rigorous standards of AAA production.

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Shipping Hits

Contributed to blockbuster titles including Hogwarts Legacy, Mortal Kombat, Fortnite, and Lego 2K Drive. Mastered the art of pipeline development and technical animation at scale with Frame Machine, delivering tools and systems that empowered teams of 50+ artists and developers.

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Current Status

Creating next-generation AR/VR experiences at Meta, exploring the convergence of AI and immersive technology. Simultaneously serving as co-lead on the Live Mas Scholar Alumni Council and interning in the non-profit sector, committed to leveraging technology for social impact.

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The Future

Focused on continuous evolution as an artist, developer, and educator in the transformative AI era. Seeking opportunities to push creative and technical boundaries while mentoring the next generation of technologists who will shape tomorrow's interactive experiences.

What Drives Me

1

Craft Meets Code

I believe the best experiences happen when artistic vision and technical excellence work in harmony. Whether it's a character rig, a pipeline tool, or a shader, everything should be both beautiful and efficient.

2

Empowering Teams

Building tools that make artists and developers more productive is incredibly rewarding. Good pipeline development isn't just about automation, but also about understanding workflows and removing friction.

3

Continuous Learning

The tech and game industry moves fast. I'm constantly exploring new tools, techniques, and technologies. From machine learning to real-time rendering, there's always something new to master.

4

Impact Through Innovation

Whether it's teaching kids to code, building nonprofit tech solutions, or creating experiences played by millions, I'm driven by work that makes a meaningful difference.