Technical Animator • Robot Animation • Pipeline Tools
Giving Robots Character
Motion, rigging and pipeline skills built on major video games, now applied to physical robots
Trusted by industry leaders to deliver exceptional results
Keyframe animation, mocap retargeting, rigging and technical art across major games and real-time projects
From animating game characters to animating robots
Technical animator on Amazon's Industrial Robotics Group (IRG), bringing character animation and rigging craft to a proprietary industrial robot. Project details are confidential.
Prototyped AR/VR projects, built custom shaders, and created rigs and animations for creatures, characters and props.
Built Python and Blueprint pipeline tools and automation for a 50+ person team. Handled mocap retargeting, rigging and scene assembly for major games including Hogwarts Legacy, Mortal Kombat Onslaught and Lego 2K Drive.
Modeled, textured, and rigged a series of characters for the Jepson Center & Telfair Children's Art Museum.
Rigged and animated an otherworldly quadruped character in Unreal Engine for a Web3 metaverse game.
Oversaw build health for Unreal Engine 5, reporting directly to engine developers. Executed 4,000+ test cases.
Technical specialist for the non-profit, leading technical initiatives and streamlining communications with PHP scripting.
Programming & game development instructor for children ages 7-14. Taught C#, JavaScript, robotics, and more!
Games played by millions worldwide
Technical Animation
Developed and automated CI/CD and render pipelines for a 30+ person team. Created nearly 100 custom rigging solutions. Designed blueprint solutions that enhanced gameplay features for millions of players.
Mocap Retargeting & Rigging
UE Assembly & Rigging
Mocap Retargeting & Scene Assembly