Jesse Zumstein

Technical Animator • Robot Animation • Pipeline Tools

Giving Robots Character

Technical Arsenal

Motion, rigging and pipeline skills built on major video games, now applied to physical robots

🤖Motion & Animation

Keyframe Animation Robot Animation Mocap Cleanup & Retargeting MotionBuilder Maya Blender

🦾Rigging

Character & Mechanical Rigs IK/FK Constraints Quadruped & Creature Rigs Vehicle Rigs

🎮Real-Time Engines

Unreal Engine 5 Blueprints Sequencer Unity Godot GLSL

⚙️Pipeline & Tools

Python C++ CI/CD & Render Automation Perforce Git Linux FFMPEG

🎨3D Content

Houdini Substance Suite ZBrush Modeling & Texturing Rive

🔧Hardware & ML

Microcontroller Programming CAD Resin 3D Printing PyTorch TensorFlow Claude Code

Clients & Partners

Trusted by industry leaders to deliver exceptional results

Epic Games
Netherrealm Studios
Frame Machine
2K Games
Warner Brothers
Sony
Meta
Code Ninjas
FREN Inc
Netvrk

Demo Reel

Keyframe animation, mocap retargeting, rigging and technical art across major games and real-time projects

Demo Reel 2026

Experience

From animating game characters to animating robots

Amazon · Industrial Robotics Group

2026 - Present · Technical Animator

Technical animator on Amazon's Industrial Robotics Group (IRG), bringing character animation and rigging craft to a proprietary industrial robot. Project details are confidential.

Meta

2025 - 2026

Prototyped AR/VR projects, built custom shaders, and created rigs and animations for creatures, characters and props.

Frame Machine

2022 - 2025

Built Python and Blueprint pipeline tools and automation for a 50+ person team. Handled mocap retargeting, rigging and scene assembly for major games including Hogwarts Legacy, Mortal Kombat Onslaught and Lego 2K Drive.

FREN Inc.

2022 - 2023

Modeled, textured, and rigged a series of characters for the Jepson Center & Telfair Children's Art Museum.

Netvrk

2022

Rigged and animated an otherworldly quadruped character in Unreal Engine for a Web3 metaverse game.

Epic Games

2021 - 2022

Oversaw build health for Unreal Engine 5, reporting directly to engine developers. Executed 4,000+ test cases.

Amader Shopno

2024 - Present · Volunteer

Technical specialist for the non-profit, leading technical initiatives and streamlining communications with PHP scripting.

Code Ninjas

2018 - 2022

Programming & game development instructor for children ages 7-14. Taught C#, JavaScript, robotics, and more!

Featured Projects

Games played by millions worldwide

Mortal Kombat Onslaught

Motion capture retargeting and character rigging for NetherRealm's mobile fighting game

Mortal Kombat Onslaught

Mocap Retargeting & Rigging

Motion Builder Maya Rigging
Lego 2k Drive

Cinematic assembly and vehicle rigging for the colorful kart racing adventure

Lego 2K Drive

UE Assembly & Rigging

Unreal Engine Maya Rigging Cinematics
Hogwarts Legacy

Motion capture retargeting and scene assembly for Hogwarts Legacy

Hogwarts Legacy

Mocap Retargeting & Scene Assembly

Motion Builder Mocap Maya